By Rusty Nye
How is online mentoring helpful?
How do you use an online resource to teach science and engineering?
Engineering Design Process:
Once everyone has tested their first designs, it’s time to collect our results and post on Curiosity Machine. I would suggest taking at least twenty minutes for uploading but this may depend on the amount of technology available at your site. Have students login, identify the specific activity that they completed and click the ‘start building’ button located on the ‘guide’ tab. An EDP banner will pop up, the students will start sharing their data with the Curiosity Machine world.
- Make sure you understand the website. Know how a student should upload and use the interface before introducing it in the classroom or camp. This demo video will walk you through the interface.
- Due to online protection laws (COPPA) students under the age of 13 will need to complete a parental waiver. This will undoubtedly be easier to complete prior to the start of the program. (For camp, we included this form in the camper packets and the parents turned it in along with their medical forms.)
- Explore the activities–some are easier than others. But also don’t be discouraged if you don’t have great results. There are more ways to do each activity than the instructional video suggests, so don’t limit the students to just one way to design. Encourage them to think about it in as many ways as possible. That’s what real engineers do every day. They try to find multiple solutions to the same problem and figure out which one works the best.
- On the less technical side, I should mention that when working with younger students, it’s smart to write down their passwords and keep them in a safe spot to reference later. You will without a doubt have students that forget their password, even if it is their favorite animal.
- And yes, it might be chaotic to ask twenty youngsters to log onto a website at the same time but trust me the end result is worth the chaos!